Alexis Rondeau

Bookmarks

5632 bookmarks · page 26 of 226

Bookmarked from Justin Skycak @justinskycak

When reaching out to someone you hope to work under, make sure you very clearly communicate the following:

1) show that you understand what puzzle they’re solving

2) state what missing piece of that puzzle you think you can fill

3) state what evidence there is that you can fill that piece.

Saved on Hacker News · submitted by jclardy

Hey HN,

I've just released an update to my iPhone/Apple Watch app Daylight Goals which includes a new feature - your Daylight Recap for 2025.

If you've been wearing an Apple Watch for the past year it has been recording your time spent outdoors (So long as the screen is mostly uncovered.) My app charts and graphs it, along with giving you daily goal updates to make sure you get your 20 mintues of sunlight per day.

The recap feature is free, you just need to close out the paywall during onboarding.

Bookmarked from Paul Brown @0xQuasark

Did Bryan Johnson just cure diabetes?

He just posted the data from his last trip:

  • Blood sugar dropped by 8%
  • Zero spikes above the danger zone
  • Same effect as 6 months of daily meds

His glucose now measures better than 99.75% of 18-25 year olds.

This is the first human evidence that mushrooms could treat diabetes and metabolic dysfunction.

The only other studies exist in rodents.

Imagine:

Daily pills → 1x dose every 6 months.

We're literally watching the future of metabolic health happen 𝗶𝗻 𝗿𝗲𝗮𝗹-𝘁𝗶𝗺𝗲.

Bookmarked from Jake Mor @jakemor

Hot take from @filippkowalski - should you remove your paywall from onboarding? The answer might surprise you 👇

Disclaimer: Since we don't really know where the paywall is on a per-app, we use d1 paywall rate as a proxy.

Here's the data:

  • n > 1000 (over 1000 apps)
  • 30d net arpu (net revenue per user after refunds, for users who installed 45 days ago to 15 days ago, to clear typical trial lengths)
  • at least 385 paywalled users
  • only looking at Superwall generated revenue
  • removed 5% extremes on both ends (top 50 ARPU apps and bottom 50 ARPU apps removed)

Scatter plot - each data point
Histogram on 10% bins

So there is some truth to what Filip is saying - too high a paywall rate may turn off customers before they get to experience your app.

On the flip side, if less than 50% of people are seeing your paywall on day 1, there is almost no shot you'll have a high ARPU.

So while we can't really answer if onboarding is the right place for it, there is definitely such thing as being "too aggressive" with the paywall.

Personally, I love the way @photoroom_app does it - paywall in onboarding, but only after value is demonstrated.

Photoroom guides the user through removing a background inside onboarding itself, essentially baking in a stripped down version of their product to get users to an Aha! moment prior to showing pricing.

...this is the way!

Bookmarked from Bryan Johnson @bryan_johnson

My magic mushroom longevity experiment found a metabolic reset button in the brain. We expected brain changes, but not a potential metabolic breakthrough.

The discovery: my blood glucose control dramatically improved.

+ before: top 2% of population
+ after: top 0.2% of population
+ better than 99.75% of 18-25 yr olds
+ mean glucose dropped 8%
+ time above 125 mg/dL: zero min
+ variability dropped 11%

This single session reduced my estimated HbA1c by 6.8% from 4.7% to 4.4%.

Why does this matter? We treat diabetes and metabolic dysfunction with chronic daily medication (Metformin, Insulin, GLP-1s). This data suggests that a neuroplastic event might have downstream effects on the liver and pancreas that mimic or exceed these drugs.

For context, taking Metformin daily takes 6 months to drop it 10-15%.

This is a first in-human observation, with comparable pre-clinical evidence existing only in rodents.

Bookmarked from Mau Baron @maubaron

it took me 5 years to make my first $15k/month from apps🥴

If i had to do it again, I could do it in a few months

here's exactly what i would do

1. launch apps users ACTUALLY want not apps YOU want

"but how do i know what users want?"

easy

get inspiration from other successful apps, find gaps, add your own personality, read the reviews and listen to their users

2. after launching don't touch the app again until you reach at least $1k/month

"but how?"

easy

OBSESS over distribution, don't do anything else, don't even talk to your mom if you have to UNTIL you start developing a viral sense

again, take inspiration from your competition, give their formats a try and iterate fast until you've something that works

3. after reaching $1k/month double down on your winning content and scale to AT LEAST $5k/month

if you found your winners don't waste time testing other things, go ALL IN, post 15 different variations of the same video a day if you have to

4. After reaching $5k month scale with either UGC, Influencers or Paid Ads, the trinity of distribution

The best apps are doing all at once but i'd recommend starting with only one

I went the paid ads route but I know of very successful founders doing the other 2 as well

Bookmarked from Ernesto Lopez @ErnestoSOFTWARE

Your first 2–3 micro influencers
are not for “sales”.

They’re for data.
Data = scaling your app

→ which hook works
→ which angle gets comments
→ which CTA gets installs
→ which content becomes an ad

once you have this data.
You can replicate your success.

and make sure you're not a 1 hit wonder.

Bookmarked from Ernesto Lopez @ErnestoSOFTWARE

Being slow in 2026 is unacceptable.

The friction from app idea
to market does no longer exist.

You can build your app in 48 hours
with Rork(.)com

→ 37 step onboarding in hours
→ Hard paywall
→ backend database handled
→ App ready to print money

Don't take months launching
an app just for it to flop.

Validate → launch fast → focus on distribution → scale.

Bookmarked from Ernesto Lopez @ErnestoSOFTWARE

If you’re paying influencers flat fees
$1,500 for 1 reel ( no guarantee )

you’re gambling.
I pay for performance:

→ $1 CPM or $ for X ammount of views
→ post until views hit the target
→ recycle the top performer into ads
→ scale the ones that print

you need to build you app on top of winning systems

not on rolling the dice and praying.